﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Labyrinth_Game_Tests
{
    public class OverrideRandom : Random
    {
        // always return zero to generate an empty labyrinth
        public override int Next(int lowerRange, int upperRange)
        {
            return 0;
        }
    }
}
